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Peter Elst recently posted the Sneak Peeks session from the Adobe MAX conference this year. It shows some really good projects, that as the disclaimer strongly advises, may or may not be featured in future releases of the various Creative Suite software:

Serge Jespers presented Nitro, a platform to design, build and distribute Flash widgets ‘on multiple screens’ – i.e. multiple target devices. Intended to create a coherent work flow and end-user deployment environment of ‘widgetized’ Flash content.

There’s a nice demo of pulling a widget directly from a browser to the desktop, detected by the central Nitro widget ‘dock’ which simultaneously synchronised to a mobile device and television. If it’s even half as simple as the demo suggested, then delivering widgets recognised as solid portable, ubiquitous single-purpose applications rather than kitschy or novelty desktop ‘toys’ could very soon be far easier realised.

Meer Meer is a virtual laboratory of browsers, basically a Flex app that runs a variety of coded browsers (of multiple operating systems) on a single server and centralised into a one application. Integrated directly into Dreamweaver, you can render all your local files in each browser with one click of a button. Not only does it offer split-screen views, but an onion skinning mode to overlay browser images without the need of endless screen grabbing (as I currently do) if you play to the pixel. This makes my browser testing posts (1, 2) completely useless, excellent. šŸ™‚

If none of that interests you, just watch Rufus Deuchler presenting Shai Avidan’s Infinite Images and Infinite Panoramas – I won’t even try explaining – you need to just watch, starts around the 55 minute mark.

Also featured was RTMFP Application-level Multicasting, which broadcasts live video with P2P-style distribution methods; Durango, a Flex/AIR framework to easily create mashup applications almost code free; LiveCycle services in combination with CS4; and running server-side Actionscript seemingly without Flex or Flash – the demo didn’t really work out.

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